Gem Glossary
So what is this ... you keep talking about?
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Alpha #
- The amount of opacity. An alpha equal to 1.0 means completely opaque. An alpha equal to 0.0 means completely transparent.
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Controls #
- GEM objects which access the low levels of GEM, such as window managers.
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Geos #
- GEM objects which have a shape of some kind, such as a cube.
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Manips #
- GEM objects which manipulate the geos.
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MarkEx #
- A collection of objects which help with data manipulation, especially for usage in GEM.
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Nongeos #
- GEM objects which do not have an explicit shape, yet affect the rendering in some way.
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OpenGL #
- A graphics API which exists on many different platforms. Gem can also be used as a wrapper for openGL, allowing to program openGL without having to compile
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Particles #
- GEM objects which involve the particle system.
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Pd #
- A visual programming language for audio processing. This is the host application for GEM.
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Pixes #
- Image processing objects in GEM
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Texture mapping #
- Applying an image to a geometric object.