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seqMov (Koray Tahiroglu)

Difficulty: (7/10)

Modules: Sound/Physical

Concept: (Purpose)

from sequenced movements to sequenced sound

Implementation: (How)

  • Ultrasound sensor connects to the arduino microcontroler. (We get the value range between 0 and 2000)
  • we set up 6 different oscillators.
  • The values we get from the sensor are assigned as the frequency values for the oscillators. (we can arrange the value range according to the frequency range that we want to play with the oscillators)
  • The value changes are routed to each oscillator. Each oscillator gets the frequency value one after another. The gestural movement change can be easily seen in the difference of the frequency value of each oscillator.
  • There will be only one Oscillator playing each time. Oscillators are selected randomly to be played once at a time. This selection will be done every certain amount of time.
  • The volume level of oscillators will be ramped to 0 and 0.75 rms in certain amount of time while switching from one oscillator to another. We can add any sound effects to the plain oscillator sounds.

Patches: (Link to a pd file for implementation)

Hardware: (Requirments for physical media)

  • requirements for physical media. (schematics, diagrams, photos etc..)

Documentation: (Pictures/video of project)

  • link to pictures/video of the project (if exists)

Sunset (B. Bogart)

Difficulty: (3/10)

Modules: Sound/Image/Network/Physical

Concept: (Purpose)

Transmit sunset and sunrise to the indoors

Implementation: (How)

  • Outside an LDR sensor reads the ambiant daylight. The sensor is connected to a sensor interface (multiIO) and a computer transmits the LDR value to a second computer.
  • The second computer is indoors where there are no windows.
  • The LDR values are mapped to a video clip of the sun rising and setting. The video image copies what is happening outside.
  • When there is a lot of ambiant light the video image shows a sun in the sky, and we hear the sound of birds chirping.
  • When there is no ambiant light the video shows darkness, only street lights, we hear crickets.
  • The system is continiously reading the light values, cross-fading the sounds, and choosing video frames.

Patches: (Link to a pd file for implementation)

  • nothing yet

Hardware: (Requirments for physical media)

  • requirements for physical media. (schematics, diagrams, photos etc..)

Documentation: (Pictures/video of project)

  • link to pictures/video of the project (if exists)

gesamtkunstwerkl (Hans-Christoph Steiner)

Difficulty: (2/10)

Modules: Sound/Image/Physical

Concept: (Purpose)

A simple audio/video instrument for live performance

Implementation: (How)

  • Use a few light-sensitive resistors, infrared rangefinders, or ultrasonic rangefinders.
  • Use an Arduino to get data from the sensors in Pd.
  • Map the sensor data to control the pitch and volume of a Pd sound synthesizer such as one of Miller Puckette's FM examples. Controlling the timbre is a more advanced option.
  • Construct a particle system in Gem or use one of the examples.
  • Map the sensor data to control the speed, size, and amount of particles.
  • Perform the instrument using the hands, body, whatever to control the sensor data.

Patches: (Link to a pd file for implimentation)

  • nothing yet

Hardware: (Requirments for physical media)

  • requirements for physical media. (schematics, diagrams, photos etc..)

Documentation: (Pictures/video of project)

  • link to pictures/video of the project (if exists)


comments:

difficulty --bbogart, Wed, 11 Jan 2006 20:57:56 +0100 reply
Its really hard to estimate the difficulty of these projects, since the difficulty depends a lot on the high-level modules that are available. These projects would define what high-level modules we need and based on that the "difficulty" ratings could be made more accurate.



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