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Net-Description. Using indeterministic and close to random timing sources with PD. Strategies for getting rid of the random in automatic systems. Examples include sniffing wireless and wired networks as well as monitoring peer2peer networks and using the dynamics of those to trigger an emotionally pleasing performance, wrapped in markov chains.


As I usually do not play live I can just propose to do some kind of interactive introduction into corrosion - an installation done with thomas grill that we finished recently. It is based on peer2peer footage and music, using the digital loss of encoding as a mean of expression. Artefactic.


As a studied computer scientist (Vienna University of Technology), Martin Pichlmair is currently interested in media, design and interaction theory and their practical application. He is currently working on his doctoral thesis on emotions and design, as well as teaching at the Vienna University of Technology. Art projects of the last years include installations, talking boots and critical art productions on privacy and media issues. He has done several exhibition in several countries. Concerning PD, he contributed a neglectable bunch of externals and some contributions to those of others. Other interests include evolutionary biology, epistemology, computer game theory and design theory and cooking. Sometimes he links very strange hardware to PD.

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