Gem 0.93.0Up to Product page
|Tested with||pd 0.42, pd 0.43|
|Release Manager||IOhannes m zmölnig|
frei0r video plugins support
[separator] now takes arguments to define which stacks to push/pop
numerous bigfixes and improvements
[pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
[pix_artoolkit] fiducial tracking using ARToolKit
[pix_drum], [pix_mano]: Jaime Olivier's analysis objects!
image acquisition is now factored out into "plugins"
this means that you can e.g. easily add new image acquisition methods to the existing [pix_video], [pix_film] and [pix_image] objects
image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving images, which greatly increases the number of supported formats
you now get programmatic feedback on image loading success...
video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue, saturation, shutter-speed, pan,...
working DV support (on linux)
V4L also works with newer kernels (that dropped v4l)
support for IIDC
support for industrial grade GigE cameras using 3rd party libraries such as PYLON, Halcon or AVT's PvAPI
experimental UNICAP support
film acquisition now uses plugins on all platforms (you could use gmerlin on w32 or osx...)
film output now uses plugins on all platforms
support for V4L2 (and V4L) loopback devices, in order to generate a fake live video from your Gem window - use itfor recording, streaming,...
global & local settings files to modify the overall behaviour of Gem
if you don't like Gem's default framerate, windowsize, font, texture mode,... change it once and for all
this is the first Gem with a "public" API: a selection of headers that you can use to write your own Gem-plugins
completely switched to a proper autotools build system
updated bundled GLEW
re-organized the entire source tree for hopefully better maintainability
Feature enhancements in this release
The following features are associated with this release:
- #1: extendible GemState
- use key/value attributes for putting variables into GemState
- #4: move dependencies to plugins
- anything OS related or depending on 3rd party libraries should not be part of Gem core but instead live in plugins