Personal tools
You are here: Home downloads Pip Abstractions - Game Audio Designer Patches
Document Actions

Pip Abstractions - Game Audio Designer Patches

RSS Feed Category: Libraries and externals — Other products by this author
This bite-sized set of patches is specifically geared towards making sound for games with Puredata, using Unity and libpd, for example. Pip abstractions are vanilla and thus libpd friendly.

Current release

No stable release available yet.

If you are interested in getting the source code of this project, you can get it from the code repository.

Experimental releases

There are no experimental releases available at the moment.

Project Description

Project resources

PIP ABSTRACTIONS - TINY PATCHES FOR MAKING GAME AUDIO WITH PD EASIER!


Included is a basic set of abstractions that can be used by the experimentally-inclined game composer/sound designer to quickly test out some interactive music ideas, play some samples as sound effects,experiment with real time generated music and patterns and generally just have fun trying out PD as an audio engine for games!

This is by no means an "advanced" collection of ├╝ber-patches, but a little set of building blocks to spark the interest of PD beginners and game audio people curious about this great program.

Contents:

simple envelopes for shaping volume of synths and samples (adsr and such)

channel strip abstraction with send levels

mixer abstraction (basically more channels in one for getting started quickly)

couple of super simple synths to start experimenting with realtime generated music in games

drum machine that loads samples and can store and change patterns depending on game state

small object to connect unity with pd via kalimba

tool to pitch samples depending on position in a song (useful for Mario Galaxy style sound effects that change depending on the harmony in the loop!)

Fade logics for creating interactive music based on layers (additive and crossfade layer)

simple limiter for preventing ears to explode

couple of metronome abstractions (also with subdivisions)

little NES style synth for chiptunes project

piano phase inspired mini sequencer

random object without repeat

mega simple sampler

Filippo mail@fbpsound.com

P.S. In order to use PD with Unity, you should download Kalimba:

https://github.com/hagish/kalimba

Thanks to: the Puredata Forums and PDlist for an amazing and alive community, Sebi Dorda for coding Kalimba, Peter Brinkmann for making libpd, RJ-DJ for their amazing toolset, Cheetomoskeeto for the Youtube Tutorials (highly recommended!)

by Filippo Beck Peccoz last modified 2015-04-24 09:37 AM

Powered by IEM Powered by Plone Section 508 WCAG Valid XHTML Valid CSS Usable in any browser