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Several people have expressed interested in embedded Pd's audio engine inside their application, often a game, and Pd has already been implemented in at least one commercial game (Spore). At the moment, using Pd's engine as a library is kind of annoying. There is no default makefile target to build it like that and you have to tweak and mess about with things quite a lot.

For this summer of code task I'd like to see it easy to compile Pd's engine as a library to enable it to be embedded inside other programs. The result should be:

  1. Modifications to the makefile to provide a target (cross platform).
  2. Example code for linking Pd into your own projects.

This will also help other SOC projects such as PluggoPD.

Some useful links pertaining to this are:

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