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having Gem run in it's own thread would definitely be cool

this would be a huge improvement if you want to do audio and video in the same patch

while not directly related to the MultipleWindows thing, i think that doing a clean solution for the one yields a good starting point for the other

this is:

with MultipleWindows we (might) have the need to separate the triggering of GemObjects from the actual calling of the render()-function

this might also give us some "thread-safety"

furthermore:

do we have to think about having separate threads for all GemContexts ?

pros:

obvious

cons:

threads...



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