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pan.pd by oliv — last modified 2007-05-06 06:35 PM
 
struct-01-EN.pd by oliv — last modified 2007-05-06 04:37 PM
 
struct-01-EN.pdf by oliv — last modified 2007-05-06 04:37 PM
 
pan.pd by oliv — last modified 2007-05-06 06:35 PM
 
auto harmonizer.mp3 by oliv — last modified 2007-05-06 04:37 PM
you enter a harmony , using the standard grid notation (Cm7 EbM9 etc...) and the module play it. sounds are generated only with osc objects and waveshaping on it. apart the drums.
ffthoula.mp3 by oliv — last modified 2007-05-06 04:37 PM
result from a semi hazardous patching with fft
toomanydrugs.mp3 by oliv — last modified 2007-05-06 04:37 PM
a break in a delay network design
random-generator.mp3 by oliv — last modified 2007-05-06 04:37 PM
a cheap random music generator
image001.png by oliv — last modified 2007-05-06 06:35 PM
 
image002.gif by oliv — last modified 2007-05-06 06:35 PM
 
image003.png by oliv — last modified 2007-05-06 06:35 PM
 
filelist.xml by oliv — last modified 2007-05-06 06:35 PM
 
uPDated by gerard roma — last modified 2007-05-06 02:47 PM
 
pd-0.37.4.dmg by gerard roma — last modified 2007-05-06 06:53 PM
 
partconv~-0.1.tar.gz by Ben Saylor — last modified 2007-05-06 06:42 PM
This external implements partitioned convolution using FFTW3.
pvoc~-0.2.tar.gz by Ben Saylor — last modified 2007-05-06 06:42 PM
This is a phase vocoder based on Pd's 09.pvoc.pd example patch. Advantages over the abstraction include (reportedly) faster execution, instantaneous response to input, and adjustable phase locking. It requires FFTW3.
partconv~-0.2.tar.gz by Ben Saylor — last modified 2007-05-06 07:35 PM
partconv~ is an external that implements partitioned fast convolution, suitable for convolving input signals with long impulse responses for reverbs, etc. This release offers much improved performance, as well as independence of the partition size and your patch's blocksize. It includes Altivec code from Chris Clepper. There's also some SSE 1 code that produces almost correct results but doesn't seem to improve performance. If you are familiar with SSE and want to have a go at writing an SSE version, please do! partconv~ requires FFTW3 (http://fftw.org)
bverb by Ben Saylor — last modified 2007-05-06 08:47 PM
bverb is a reverb abstraction. It requires Pd 0.39 or higher and the highshelf external from ggee. Frank Barknecht's SSSAD is used for state saving and is highly recommended.
Initiation Bonus by Jérôme — last modified 2007-05-06 06:42 PM
quelques patchs utiles pour s'initier à Pure data.
Initiation 1 by Jérôme — last modified 2007-05-06 06:42 PM
patchs des cours I, II, et III

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