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ggee[v0.28](Darwin-arm64-32).dek.txt by Roman Haefeli — last modified 2022-04-30 03:28 PM
 
ggee[v0.28](Darwin-arm64-32).dek.asc by Roman Haefeli — last modified 2022-04-30 03:28 PM
 
iem16[v0.0~git20170228](Darwin-arm64-32).dek.sha256 by Roman Haefeli — last modified 2022-04-30 03:28 PM
 
iem16[v0.0~git20170228](Darwin-arm64-32).dek.asc by Roman Haefeli — last modified 2022-04-30 03:29 PM
 
pof[v0.5](Darwin-amd64-32)(Darwin-i386-32).dek.sha256 by Antoine Rousseau — last modified 2019-05-05 05:18 PM
 
pof[v0.5](Darwin-amd64-32)(Darwin-i386-32).dek.asc by Antoine Rousseau — last modified 2019-05-05 05:21 PM
 
Apr 1st Dev meeting log by MiS — last modified 2007-05-06 07:17 PM
 
enso-flutters.mp3 by matt shanley — last modified 2007-05-06 07:05 PM
live studio recording
Particlechamber.pd by derek holzer — last modified 2009-03-06 11:49 AM
Particlechamber is a 32-voice asynchronous granular synthesizer for real-time transformation of a soundfile. It is loosely based on the famous Travelizer instrument from Reaktor 3, however I think it's much better because it is FREE! This abstraction can be used to time-stretch or -compress a soundfile, although there are other tools [such as Frank Barknecht's Synchgrain object] which do this "nicer", but it's main strength is in generating clouds of sonic particles, time-scrambling a file, or creating abstract textures. If one does a bit of reverse engineering, it can also be used as a tool for learning about the techniques of granular synthesis. See a screenshot here: http://www.puredata.info/Members/derek/screenshot.png
screenshot.png by derek holzer — last modified 2007-05-06 02:36 PM
Screenshot for Particlechamber
Kaos Tools by derek holzer — last modified 2007-05-06 08:47 PM
A few abstractions to get the most out of your Kaos Pad under PD. Send 32 different pairs of controller numbers, switchable with the Program Change knob on your hardware, and customize a named canvas which displays the current parameters being changed.
Samplemapper: a soundfile management system by derek holzer — last modified 2007-05-06 08:47 PM
Samplemapper is a soundfile management system for Pure Data which uses Krzysztof Czaja's Cyclone library to store and recall samples by filename. The [samplemapper] abstraction provides a convenient GUI for storing up to 32 soundfiles in tables. The [mapreader] abstraction provides a simple and fast method for selecting samples by filename. The zip file also includes a very basic example sampler "client", called [ex-sampler].
patch_surgery.swf by eric skogen — last modified 2007-05-06 02:47 PM
 
x-arithmetic.c with xor [^] added by Frank Hausman — last modified 2007-05-06 02:36 PM
x-arithmetic with xor [^] added.
Karl MacMillan's knn by Frank Hausman — last modified 2007-05-06 06:42 PM
In the mail archives, Karl MacMillan wrote: "I have posted an implementation of the k-NN algorithm as a pd object to my website: http://mambo.peabody.jhu.edu/~karlmac/download/pd/knn.tar.gz [dead link] There is a help patch and a readme, but they are probably not that much help. Feel free to ask me questions. The general idea is that objects can be classified by their feature vector (just a pd list of floating point numbers - the numbers can refer to anything i.e. size, shape, spectral features, etc.). You train the classifier by inputting known feature vectors. After the training is complete you can input an unknown feature vector which will be assigned the same classification as the majority of the k (k is a small number like 3 or 5) closest feature vectors in the database (nearest neighbors). The classification is pretty quick as the entire database is in ram and is usually pretty small (a few hundred to a few thousand). This implementation also has the ability to weight features - that is give more importance to a certain feature. This is done with a vector the same size as the feature vector with weights between 0 and 1. The default is to treat all of the features equally. I have some code that will determine the optimum weights for a database using a genetic algorithm - I will release this after I clean it up a bit. Here at Peabody we have used a k-NN classifier to successfully recognize sheet music (http://mambo.peabody.jhu.edu/omr) and timbre (I will post papers about this soon). At this point I should give credit to Dr. Ichiro Fujinaga who has done most of this research - I am his graduate student and helped with the implementation and some of the research, but he is the one that deserves most of the credit. One problem with the current implementation is the the length of the feature vectors and the maximum number of classes is fixed at compile time. If this is really a problem for anyone let me know. Karl" The file was downloaded from Karl MacMillan's http://pix.test.at/tmp/knn.tar.gz courtesy pix
adams metronome thingy by adam lyndhurst — last modified 2007-05-06 02:36 PM
this one plays a metronome, note number can be set via the little box or also from a midi keyboard, works so that the last note played sort of gets echoed
delay metronome midi thing by adam lyndhurst — last modified 2007-05-06 02:36 PM
this is 4 instances of my midi delay/metronome, some of the parameters may need fiddling with (i.e the number boxes may need to be given values of 1-127 to work fully) it works as is, but is set up just to play a very low range of midi notes..
beat shuffle sequencer by adam lyndhurst — last modified 2007-05-06 07:17 PM
16 step sequencer with random shuffle functions
SNOWunHUMANfog by Gordon Lee Smith — last modified 2007-05-06 06:35 PM
it's all in there!
borrow by Gordon Lee Smith — last modified 2007-05-06 06:42 PM
this is the best

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