Track Listing
Up one levelHere are a bunch of tracks I've done using Pd.
- pmpd.pdf by Peter Plessas — last modified 2007-05-06 06:58 PM
- pmpd tutorial by Peter Plessas — last modified 2007-05-06 07:09 PM
- these are example files for pmpd (Physical Modelling with PD), which are also distributed with every version of pmpd, so check for recent versions at: http://drpichon.free.fr/pmpd/
- Christopher Frauenberger: iars-pd as a browser plugin by zadmin — last modified 2007-05-06 09:32 PM
- iARS webpage by Peter Plessas — last modified 2007-05-06 07:09 PM
- Lluis Gomez: PiDiP, pdweb by zadmin — last modified 2007-05-06 09:32 PM
- Beginner's Workshop Material by zadmin — last modified 2004-10-05 03:10 PM
- pd beginners workshop material by Peter Plessas — last modified 2007-05-06 07:09 PM
- florian hollerweger explaining pd-tutorial and example files
- Martin Pichlmair: prototyping with and for pd, pdp by zadmin — last modified 2007-05-06 09:32 PM
- Martin Pichlmair-Paper by Peter Plessas — last modified 2007-05-06 07:09 PM
- Prototyping in Pd-based projects
- Miller Puckette: A Divide Between compositional and performative aspects of Pd by zadmin — last modified 2004-12-13 11:13 AM
- puckette-pd04.pdf by IOhannes m zmoelnig — last modified 2004-12-13 11:14 AM
- In the ecology of human culture, unsolved problems play a role that is even more essential than that of solutions. Although the solutions found give a field its legitimacy, it is the problems that give it life. With this in mind, I'll describe what I think of as the central problem I'm struggling with today, which has perhaps been the main motivating force in my work on Pd, among other things. If Pd's fundamental design reflects my attack on this problem, perhaps others working on or in Pd will benefit if I try to articulate the problem clearly. In its most succinct form, the problem is that, while we have good paradigms for describing processes (such as in the Max or Pd programs as they stand today), and while much work has been done on representations of musical data (ranging from searchable databases of sound to Patchwork and OpenMusic, and including Pd's unfinished "data" editor, we lack a fluid mechanism for the two worlds to interoperate.
- Brian Jurish: Music as a Formal Language by zadmin — last modified 2004-10-05 03:06 PM
- Jurish_MusicAsFormalLanguage.pdf by Peter Plessas — last modified 2007-05-06 06:58 PM
- Andrey Savitsky: creation of music with pd by zadmin — last modified 2007-05-06 09:32 PM
- Article by Peter Plessas — last modified 2007-05-06 07:09 PM
- Andrey Savitsky: Pure-Data
- IOhannes m zmölnig: Gem's rendering engine by zadmin — last modified 2006-01-25 01:45 PM
- gempres.pdf by IOhannes — last modified 2007-05-06 06:59 PM
- presentation of "Gem's rendering engine"
- gemrender.pdf by IOhannes — last modified 2007-05-06 06:59 PM
- paper on "Gem's rendering engine"
- James Tittle: (-3D shape synthesizer-) by zadmin — last modified 2004-10-03 01:12 PM
- implementation of andrew glassner's shape synthesizer with pd/gem/zexy
- shapeSynth.tgz by James Tittle II — last modified 2007-05-06 06:59 PM
- Archive containing documentation, abstractions, and patches that make up the shapeSynthesizer