Texgen - Texture generator (Pd Patch)
Up one levelTexgen load a sample audio file and play it back in random time intervals. The user can control the minimum and maximum time intervals between attacks, a texture ambitus for random pitch shift, the density wich is just how many times the same sample is loaded and the volume for each sample loaded. Texgen can also spacialize the attacks in four channels randomly. Just put everythig in the same folder and it should work.
- Texgen - Texture generator by Caio Giovaneti de Barros — last modified 2010-02-26 03:11 AM
- This is the main patch, the other ones are externals used by this one.
- Attack Generator - External by Caio Giovaneti de Barros — last modified 2010-02-26 03:22 AM
- This is the one who loads each sample and play it back.
- Attack Creator - External by Caio Giovaneti de Barros — last modified 2010-02-26 03:19 AM
- Creates Attack Generators, so the user can control the density. It is also used as a console to control the paramethers of the playback.
- Attack Generator Pitch Shifter - External by Caio Giovaneti de Barros — last modified 2010-02-26 03:21 AM
- Creates random transpositions. It is used inside the Attack Generator external.
- Pitch Shifter by Miller Puckette by Caio Giovaneti de Barros — last modified 2010-02-26 03:23 AM
- This is just the pitch shift example in pd help files, witch is used to transpose the samples.
- Sound Test by Caio Giovaneti de Barros — last modified 2010-02-26 03:26 AM
- A sound to test the patch, if you don't have one. This is a particulary good sound for this type of manipulation because it is short and very sharp, wich can create a granular texture more or less dense.